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Skin (skin.ini)

    The appearance of the mAirList user interface (colors, fonts, buttons, etc.) can be customized through a skin. The skin is defined in a text file named skin.ini, which is located in the configuration folder of your mAirList installation.

    If skin.ini does not exist, or a particular setting is not present in the file, mAirList will use its built-in defaults. So the file only needs to contain the settings you want to change.

    Skin Editor

    The easiest way to edit the skin is the built-in Skin Editor, which can be opened from the Windows menu of the playout window. It shows the contents of skin.ini in a text editor, and many changes are applied to the playout window immediately, so you can see the effect right away.

    In addition to the usual editing functions (cut/copy/paste, undo, and search with Ctrl+F), the Skin Editor provides a Select Color dialog, which lets you pick any of the color values described below, including a preview for both light and dark mode.

    When you close the Skin Editor, you will be prompted to save your changes.

    If you edit skin.ini with an external editor instead, use the SKIN RELOAD command in order to apply the changes without restarting mAirList.

    File Structure

    skin.ini uses the common INI file format, i.e. it consists of sections in square brackets, each containing a number of Key=Value lines:

    [Colors]
    ButtonActiveBackground=#C00000
    
    [Peakmeter]
    Design=Classic
    

    Each section controls a particular part of the user interface, see Sections below.

    Light and Dark Mode

    mAirList supports a light and a dark mode, which can be switched with the commands DARKMODE ON, DARKMODE OFF and DARKMODE ON/OFF.

    For each section, you can add settings that only apply to one of the modes, by creating an additional section with the suffix .Light or .Dark. These settings will be merged with (and take priority over) those of the base section:

    [Player]
    BorderColor=#808080
    
    [Player.Dark]
    BorderColor=#404040
    

    As an alternative for colors, you can also specify a pair of colors for light and dark mode in a single value (see below).

    Prefixes

    Some components embed other components, e.g. each player contains a progress bar and a waveform display. In these cases, the settings of the embedded component are specified within the section of the outer component, using the name of the embedded component as a prefix for the keys. For example, the settings of the progress bar within the players are specified as ProgressBar... keys in the [Player] section.

    Value Types

    Colors

    Colors can be specified in any of the following ways:

    • HTML color code: #RRGGBB, e.g. #FF8000. The short form #RGB is also accepted.
    • Light/dark pair: Two HTML color codes separated by a comma, e.g. #FFFFFF,#202020. The first color is used in light mode, the second one in dark mode.
    • Predefined colors: LightRed, Red, DarkRed, and likewise for Orange, Yellow, Green, Cyan, Blue and Purple; White, Black, and the shades of gray Gray1 to Gray7.
    • Skin colors: The name of any of the colors defined in the [Colors] section, e.g. ButtonActiveBackground. This allows you to reuse the same color in multiple places.
    • Style and system colors: The name of a color of the current Windows style, so that the color automatically adapts to light and dark mode.
    • Custom colors: The name of a color defined in the [CustomColors] section.

    The Select Color dialog of the Skin Editor lists all available names.

    Fonts

    Fonts are specified with up to four keys, which usually share a common prefix indicating the element they apply to:

    • ...FontName: The name of the font, e.g. Segoe UI.
    • ...FontSize: The size of the font in points.
    • ...FontStyle: Any combination of the letters B (bold), I (italic), U (underline) and S (strikeout), e.g. BI.
    • ...FontColor: The color of the font (see above).

    Keys that are not specified retain their default values.

    Buttons

    Buttons in the players, toolbars etc. share a common set of settings. They are specified with a prefix, which depends on the section and the button, e.g. Button for all buttons of a toolbar, or PlayButton for a particular button. In the descriptions below, the prefix is written as Prefix.

    KeyDescriptionDefault
    PrefixColorBackground colorsee below
    PrefixGradientColorSecond background color, if UseGradient is enabledsame as Color
    PrefixUseGradientDraw the background as a gradient from Color to GradientColoroff
    PrefixFontName, PrefixFontSize, PrefixFontStyle, PrefixFontColorFont of the caption, see FontsTahoma, 14
    PrefixBorderColorBorder colorButtonBorder
    PrefixHoverBorderColorBorder color while the mouse is over the buttonButtonBorderHover
    PrefixBorderRadiusRadius of rounded corners in pixels0

    All settings except the border settings can be specified for a particular state of the button, by adding the name of the state after the prefix:

    StateMeaningDefault background / font color
    InactiveThe button is in its normal stateButtonInactiveBackground / ButtonInactiveText
    ActiveThe button is in its active (pressed, switched on) stateButtonActiveBackground / ButtonActiveText
    DisabledThe button is disabledButtonDisabledInactiveBackground / ButtonDisabledInactiveText
    DisabledActiveThe button is disabled, but in its active stateButtonDisabledActiveBackground / ButtonDisabledActiveText

    The default colors refer to the [Colors] section. A setting without a state applies to all four states, and a setting with a state takes priority over it:

    ButtonColor=#404040
    ButtonActiveColor=#C00000
    ButtonActiveFontStyle=B
    

    Toolbars

    The toolbars of the playlists, cartwall and Mix Editor share the following settings:

    KeyDescription
    HeightHeight of the toolbar in pixels
    BackgroundColorBackground color of the toolbar (HTML color codes and predefined colors only)
    FullWidthStretch the buttons so that they fill the entire width of the toolbar (on/off)
    ButtonWidthWidth of all buttons in pixels
    ButtonMarginLeft, ButtonMarginRight, ButtonMarginTop, ButtonMarginBottomMargins of all buttons in pixels
    Button...Appearance of all buttons, see Buttons

    In addition, each button can be configured individually, using the name of the button (see the respective section) followed by Button:

    KeyDescription
    NameButtonVisibleSet to off to hide the button
    NameButtonCaptionCaption of the button
    NameButtonWidthWidth of the button in pixels
    NameButtonMarginLeft, …Right, …Top, …BottomMargins of the button in pixels
    NameButton...Appearance of the button, see Buttons

    For example, PlayButtonWidth=80 and PlayButtonActiveColor=#00C000 change the width and active color of the Play button.

    Sections

    General Sections

    [Colors]

    This section defines the default colors of the various components, e.g. buttons, waveforms and progress bars. Most of these colors can also be overridden for a particular component in its own section; the values in [Colors] apply wherever no such specific setting is made. In addition, each color can be referred to by its name in other sections (see Colors above).

    Note that the values in this section are more restricted than elsewhere: Only HTML color codes (#RRGGBB or #RGB) and the names of the predefined colors (e.g. Red, Gray3) are accepted. Light/dark pairs and references to other colors cannot be used here. In order to set different colors for light and dark mode, use a separate [Colors.Dark] (or [Colors.Light]) section:

    [Colors]
    ButtonActiveBackground=#A6CAF0
    
    [Colors.Dark]
    ButtonActiveBackground=#2A353B
    

    The tables below list all available keys, along with their default values for light and dark mode. Defaults marked as (system) refer to the respective Windows system color.

    Buttons

    These colors apply to the buttons of the players, cartwall, browser and toolbars. “Active” refers to a button in its active (pressed, switched on) state, e.g. the PLAY button of a player while it is playing.

    KeyDescriptionLightDark
    ButtonInactiveBackgroundBackground of an inactive buttonBtnFace (system)#37474F
    ButtonInactiveTextText of an inactive buttonBtnText (system)#FFFFFF
    ButtonActiveBackgroundBackground of an active button#A6CAF0#2A353B
    ButtonActiveTextText of an active buttonBtnText (system)#FFFFFF
    ButtonDisabledInactiveBackgroundBackground of a disabled, inactive buttonBtnFace (system)#37474F
    ButtonDisabledInactiveTextText of a disabled, inactive buttonBtnText (system)#FFFFFF
    ButtonDisabledActiveBackgroundBackground of a disabled, active button#A6CAF0#2A353B
    ButtonDisabledActiveTextText of a disabled, active buttonBtnText (system)#FFFFFF
    ButtonBorderBorder of the buttons#C0C0C0#263238
    ButtonBorderHoverBorder of a button while the mouse is over it#000000#808080
    Waveform

    These colors apply to the waveform displays in the players, Cue Editor, cartwall, Mix Editor etc.

    KeyDescriptionLightDark
    WaveformInactiveFill of the waveform area when no waveform is displayedGray2Gray7
    WaveformBackgroundBackground behind the waveformGray7Gray7
    WaveformNormalThe waveform itselfDarkGreenDarkGreen
    WaveformFocusedThe waveform while the waveform display has the keyboard focusGreenGreen
    WaveformCueThe waveform before Cue In and after Cue OutGray6Gray6
    WaveformPlayedThe part of the waveform that has already been played (if enabled in the waveform options)Gray5Gray5
    WaveformCueDataMarkers for additional cue data#FFFFFF#FFFFFF
    WaveformPositionLine indicating the current playback position#C0C0C0#C0C0C0
    WaveformEnvelopeFill of the volume envelope#808080#808080
    WaveformEnvelopeLineOutline of the volume envelope#C0C0C0#C0C0C0
    WaveformEnvelopeBoxPoints of the volume envelope#FFFFFF#FFFFFF
    WaveformTimelineLines and labels of the timeline#FFFFFF#FFFFFF
    WaveformTimelineBackgroundBackground of the timeline#000000#000000
    WaveformTitleBackgroundBackground of the item titles (Mix Editor)#000000#000000
    WaveformEmptySpaceEmpty area beyond the end of the items (Mix Editor)BtnFace (system)#2A353B
    WaveformTimelineDividerLine between timeline and waveforms (Mix Editor)#FFFFFF#FFFFFF
    WaveformTitleDividerLine between item titles and waveforms (Mix Editor)#FFFFFF#FFFFFF
    WaveformWaveformDividerLine between the waveform tracks (Mix Editor)#000000#000000
    Peak Meters
    KeyDescriptionLightDark
    PeakmeterEmptyBackgroundBackground when no audio source is assignedGray2Gray7
    PeakmeterBackgroundBackground of the peak meterGray6Gray7
    PeakmeterInactiveUnlit part of the bars#808080#808080
    PeakmeterActiveLit part of the bars in the normal rangeDarkGreenDarkGreen
    PeakmeterHeadroomLit part of the bars in the headroom rangeDarkYellowDarkYellow
    PeakmeterOverloadLit part of the bars in the overload rangeRedRed
    PeakmeterClipClip indicator at the end of the bars#FF0000#FF0000
    Volume Faders
    KeyDescriptionLightDark
    VolumeFaderBarActivePart of the bar below the current level#2A82DA#2A82DA
    VolumeFaderBarInactivePart of the bar above the current level#A0A0A0#606060
    VolumeFaderKnobFill of the knob#FFFFFF#F0F0F0
    VolumeFaderKnobOutlineOutline of the knob#646464#1E1E1E
    VolumeFaderTickScale ticks#D8D8D8#F0F0F0
    Progress Bars

    These colors apply to the progress bars in the players, cartwall, and the global progress bar below the playlists.

    KeyDescriptionLightDark
    ProgressBarIdleFill of the progress bar when nothing is loadedBtnFace (system)#2A353B
    ProgressBarBorderBorder of the progress bar#000000#263238
    ProgressBarIdleBorderBorder of the progress bar when nothing is loaded#808080#808080
    ProgressBarElapsedElapsed partGray3Gray7
    ProgressBarRemainRemaining partGreenGreen
    ProgressBarOutroRemaining part after the Outro markerDarkGreenDarkGreen
    ProgressBarRamp1Remaining part of the ramp up to Ramp 1RedRed
    ProgressBarRamp2Remaining part of the ramp up to Ramp 2#FF6600#FF6600
    ProgressBarRamp3Remaining part of the ramp up to Ramp 3#FFFF00#FFFF00
    ProgressBarElapsedRampElapsed part of the ramp#808080#808080
    Cartwall
    KeyDescriptionLightDark
    CartwallPlayerActiveCart player that is playingRedRed
    CartwallPlayerInactiveCart player that is loaded but not playing; also used as the alternate color when the end-of-file warning flashes#C0C0C0#2A353B
    CartwallPlayerPFLCart player that is playing in PFL modeYellowYellow
    CartwallPlayerDisabledCart players while the cartwall is in OFF AIR modeBtnFace (system)#37474F
    CartwallPlayerSelectedSelected cart playerDarkRedDarkRed
    CartwallBackgroundBackground of the cartwallBtnFace (system)#37474F
    CartwallGridGrid between the cart playersInactiveCaption (system)Gray6

    If a playlist item loaded into a cart player has its own color, that color is used instead of CartwallPlayerInactive and CartwallPlayerDisabled.

    Database App
    KeyDescriptionLightDark
    TemplateItemRandom“Random” elements in the hour template editorGreenDarkGreen
    TemplateItemFixed“Fixed” elements in the hour template editorPurpleDarkPurple
    TemplateItemMusic“Music” elements in the hour template editorYellowDarkYellow
    TemplateItemMarker“Marker” elements in the hour template editorBlueDarkBlue
    TemplateItemAdvertising“Advertising” elements in the hour template editorCyanDarkCyan
    SelectPlaylistOKHours that contain a playlist, in the Select Playlist dialogGreenDarkGreen
    SelectPlaylistErrorHours without a playlist (empty), in the Select Playlist dialogRedDarkRed

    [CustomColors]

    In this section, you can define your own named colors, e.g. MyRed=#E00000. These names can then be used as a color value in any other section, which makes it easy to change a color in a single place.

    [MainWindow]

    Settings for the main playout window.

    KeyDescriptionDefault
    ColorBackground color of the main windowWindow style default
    BackgroundFull path of an image file to be displayed as the background of the main window. Only used when a custom layout is configured.(none)

    Like in the [Colors] section, Color only accepts HTML color codes and the names of the predefined colors.

    Changes to this section only take effect after restarting mAirList; they are not applied by the Skin Editor or SKIN RELOAD.

    [Toolbar]

    Settings for the main toolbar of the playout window.

    KeyDescriptionDefault
    VisibleShow the toolbar at allon
    CaptionsShow captions below the button iconson
    ListShow the captions to the right of the icons, rather than below themoff
    AutoSizeAdjust the width of each button to its caption, rather than using the same width for all buttonsoff
    ShowNewShow the New buttonon
    ShowOpenShow the Open buttonon
    ShowSaveShow the Save buttonon
    ShowInsertShow the Insert buttonon
    ShowPropertiesShow the Properties buttonon
    ShowDeleteShow the Delete buttonon
    ShowEventsShow the Events buttonon
    ShowActionsShow the Actions buttonon
    ShowCartwallShow the Cartwall buttonon
    ShowMixEditorShow the Mix Editor buttonon
    ShowVoiceTrackingShow the Voice Tracking buttonon
    ShowBrowserShow the Browser buttonon
    ShowToolsShow the Tools buttonon
    ShowAboutShow the About buttonon
    ShowSeparator0Show the separator after the Save buttonon
    ShowSeparator1Show the separator after the Delete buttonon
    ShowSeparator2Show the separator after the Database buttonon
    ShowSeparator3Show the separator after the Tools buttonon
    FontName, FontSize, FontStyle, FontColorFont of the button captions, see FontsWindow style default

    The Show... settings can only hide buttons; a button that is not available anyway (e.g. because the respective function is disabled in the configuration) will not be shown even if the setting is on. The visibility of the Database button is controlled by the database configuration, see Options.

    Like Color in the [MainWindow] section, FontColor only accepts HTML color codes and the names of the predefined colors, and changes only take effect after a restart.

    Playlist and Players

    [Playlist], [Playlistn]

    Settings for the playlist display in the playout window. [Playlist] applies to all playlists; settings for a particular playlist are specified in [Playlist0], [Playlist1], etc. (numbering starts at 0).

    The settings fall into two groups:

    • Row settings (colors, fonts and dimensions of the playlist rows) can be applied selectively to particular rows, e.g. only to the row of the item that is currently playing, or only to jingles. This is done with row selectors, see below.
    • Global settings (columns, header, grid lines, etc.) apply to the entire playlist.
    Row Selectors

    The key of a row setting consists of an optional selector, followed by the name of the property, e.g.:

    RowColor=#FFFFFF
    PlayingRowColor=#C0FFC0
    MusicFontSize=16
    Player0PlayingTitleFontStyle=B
    

    Without a selector (RowColor), the setting applies to all rows. With a selector, it only applies to the rows matching the selector: PlayingRowColor sets the background of the row that is currently playing, MusicFontSize sets the font size for all music items, and Player0PlayingTitleFontStyle makes the title bold while the item is playing in the first player.

    A selector is made up of the following parts, each of which is optional. If multiple parts are used, they must be specified in exactly this order:

    #PartMatchesValues
    1AlternateEvery second row (rows with an odd index, counting from 0)Alternate
    2Row typeRegular item rows, or the underrun warning rowItem, Underrun
    3PlayerItems loaded in a particular player of the playlist, counting from 0Player0, Player1, etc.; Player-1 for items not loaded in a player
    4Player stateThe state of the item, see belowe.g. Playing, Next, Played
    5Item typeThe type of the iteme.g. Music, Jingle, Advertising
    6Item categoryThe kind of itemFile, Stream, Break, Command, Container, Dummy, Other
    7Font categoryThe part of the row the font applies to (font settings only, see below)e.g. Title, Artist, Time

    A row matches a selector if it matches all parts used in the selector. For example, AlternatePlayingMusicRowColor applies to rows that are on an odd position, are currently playing, and contain a music item.

    The available player states are:

    ValueMeaning
    EmptyThe item is not loaded in a player (the normal state of an item waiting in the playlist)
    LoadingThe item is being loaded into a player
    LoadedThe item is loaded in a player, but not playing
    PlayingThe item is playing
    FadingThe item is fading out
    PausedPlayback is paused
    StoppedPlayback has been stopped
    EOFPlayback has reached the end of the item
    NextThe item is loaded in the player that will be started next
    PFLThe item is being played in PFL mode
    PlayedThe item has already been played
    SkippedThe item has been skipped
    ErrorThe item could not be loaded, or has been marked as erroneous by the error check
    OverflowThe item is beyond the end of the hour (overflow)

    The available item types are Unknown, Music, Voice, News, Weather, Traffic, Advertising, Package, Jingle, Sound, Trailer, Promo, Sponsorship, Sweeper, Drop, StationID, Bed, Instrumental, Show, Stream, Container, Playlist, Command, CartwallPage, Break, Dummy, Silence, Error, Other, Custom1, Custom2 and Custom3.

    Some values exist both as an item type and an item category (Stream, Container, Break, Dummy, Other), and Error exists both as a player state and an item type. Since the parts are processed in the order given above, such a value is always interpreted as the earlier part, i.e. Error as a player state, and Stream etc. as an item type.

    If a key cannot be parsed completely (e.g. because of a typo, or because the parts are in the wrong order), it is silently ignored.

    Precedence

    All settings whose selector matches a particular row are applied one after another, in the order in which they appear in the skin, so the last matching setting wins. In other words, put general settings first and more specific ones after them:

    RowColor=#FFFFFF
    MusicRowColor=#F0F0FF
    PlayingRowColor=#C0FFC0
    

    Here, a playing music item gets the PlayingRowColor, because it comes last. If the order of the last two lines were swapped, it would get the MusicRowColor instead.

    The settings are processed in the following order: First the built-in defaults (see the tables below), then the settings in [Playlist], then those in [Playlistn]; for each of these sections, the .Light/.Dark variant follows directly after the base section. If a key is specified more than once, only the last occurrence counts, and it takes the position of that last occurrence.

    Note that some of the built-in defaults already use selectors, e.g. PlayedFontColor. A plain FontColor in your skin will therefore not affect the played items, unless you also set PlayedFontColor.

    Item Colors

    The row background and the color ribbon can also be colored according to the color of the item, or the color of its item type, depending on the options Use item colors for row color and Use item colors for color ribbon in the playlist configuration. In this case, the item color takes priority over a RowColor or RibbonColor without selector, but settings with a selector (e.g. PlayingRowColor) still take priority over the item color, unless the option Item-specific colors have priority over skin.ini is enabled.

    Row Settings

    The following settings can be combined with a selector:

    KeyDescriptionDefault
    RowColorBackground color of the rowWindow
    RibbonColorColor of the color ribbon on the left side of the row#F0F0F0
    ElapsedColorElapsed part of the row background, if Show player progress as row background is enabledDarkRed
    RemainingColorRemaining part of the row background, if Show player progress as row background is enabledRed
    PlayerBorderColorBorder of the player name box in the Player column#000000
    EditorBackgroundColorBackground of the inline editor#FFFFFF
    DebugColorColor of the layout outlines in debug mode#FF0000
    RowHeightHeight of the main row in pixels32 (64 for the underrun row)
    RowPaddingSpace above and below the row content, in pixels8
    PlayerNameHeightHeight of the player name box in the Player column32
    IconSizeSize of the item icon (album art)32
    TimingIconSizeSize of the timing icon24
    ExpandIconSizeSize of the expand button24
    LinkIconSizeSize of the link icon24
    AutoMixIconSizeSize of the Auto Mix status icon, in percent of the icon size30
    ProgressBarHeightHeight of the progress bar12
    ProgressBarPaddingPadding above the progress bar4
    ContentPaddingSpace above the container content area2
    CommentPaddingSpace above the comment area8
    TitleDisplayModeHow title and artist are displayed in the Title column, see belowJoinTitleArtist
    FontNameFont nameArial
    FontSizeFont size14
    FontStyleFont style, see Fonts(none)
    FontColorFont colorsfWindowTextNormal

    For the font settings, the built-in defaults also include ContentFontSize=10, CommentFontSize=12, TimeFontSize=12, PlayerFontStyle=B, TimeFontStyle=B, TitleFontStyle=B, ContentFontStyle=B, PlayedFontColor=#808080, SkippedFontColor=#808080, DebugFontColor=#FF0000 and DebugFontSize=6.

    The font category part of the selector (part 7) is only meaningful for the four font settings. It selects the text element the font applies to:

    ValueText element
    PlayerPlayer name in the Player column
    TimeTime column
    TitleTitle column (title, or title and artist)
    ArtistArtist, when shown separately (see TitleDisplayMode)
    Attribute1 … Attribute8Attribute columns
    Dynamic1 … Dynamic8Dynamic columns
    RampRamp column
    DurationDuration column
    EndTypeEnd column
    ContentContainer content area
    CommentComment area
    DebugDebug information

    For example, ArtistFontStyle=I shows the artist in italics, and PlayingTimeFontColor=#C00000 shows the time of the playing item in red.

    The available values for TitleDisplayMode are:

    ValueDisplay
    TitleTitle only
    JoinTitleArtistTitle and artist in one line, separated by TitleSeparator
    JoinArtistTitleArtist and title in one line, separated by TitleSeparator
    VSplitTitleArtistTitle above artist
    VSplitArtistTitleArtist above title
    HSplitTitleArtistTitle and artist side by side
    HSplitArtistTitleArtist and title side by side
    Columns

    The playlist consists of the following columns, identified by these names: Player, Peakmeter, Timing, Time, Expand, Icon, Title, Attribute1 … Attribute8, Dynamic1 … Dynamic8, Ramp, Duration, EndType and Link.

    KeyDescriptionDefault
    ColumnsComma-separated list of the columns to display, in this order, e.g. Player,Time,Title,DurationAll columns, in the order listed above
    ColumnColumnVisibleSet to off to hide a column (only used when Columns is not set)on
    ColumnColumnWidthWidth of the column in pixelssee below
    ColumnColumnPaddingHorizontal padding of the column in pixels4
    ColumnColumnAlignmentText alignment: Left, Right or CenterCenter
    AutoSizeColumnThe column that takes up the remaining width of the playlistTitle
    Attribute1 … Attribute8Name of the item attribute to display in the respective attribute column, e.g. Attribute1=Album(none)
    Dynamic1 … Dynamic8Text to display in the respective dynamic column, which can contain Logging Variables, e.g. Dynamic1=%u{Album} (%u{Year})(none)

    Attribute and dynamic columns are only displayed if the respective Attributen or Dynamicn key is set. They are left-aligned and 150 pixels wide by default.

    The default column widths are: Player 48 (120 if Show player state is enabled), Peakmeter 20, Timing 24, Time 80, Expand 32, Icon 48, Ramp 64, Duration 100, EndType 48 and Link 48. The default alignment is Left for Time and Title, and Right for Ramp and Duration.

    Layout
    KeyDescriptionDefault
    MarginLeft, MarginRightMargin on the left and right side of the rows2
    RibbonWidthWidth of the color ribbon8
    RibbonPaddingSpace between the color ribbon and the first column4
    ProgressBarMarginLeft, ProgressBarMarginRightMargins of the progress bar0
    ContentMarginLeft, ContentMarginRightMargins of the container content area-1, 0
    CommentMarginLeft, CommentMarginRightMargins of the comment area-1, 0
    TitleSeparatorSeparator between title and artist in the Join... display modesยท
    ContentSeparatorSeparator between the items in the container content area (use \n for a line break),
    ContentSectionSeparatorSeparator between sections in the container content area (use \n for a line break)line break

    A left margin of -1 aligns the area with the left edge of the Title column.

    The progress bar within the rows is configured with the prefix ProgressBar (see [ProgressBar] for the available keys), and the peak meter in the Peakmeter column with the prefix Peakmeter (in addition to the global [Peakmeter] section).

    KeyDescriptionDefault
    ShowHeaderShow the column headeron
    HeaderHeightHeight of the header in pixels28
    HeaderBackgroundColorBackground color of the headerWindow style button color
    HeaderFontName, HeaderFontSize, HeaderFontStyle, HeaderFontColorFont of the headerSize 10, style B
    HeaderPaddingTopTop padding of the header captions0
    ColumnHeaderCaptionCaption of the respective column in the headerColumn name; empty for Timing, Peakmeter, Expand and Icon; attribute name or text for attribute and dynamic columns
    Other Settings
    KeyDescriptionDefault
    BackgroundColorBackground color of the playlist area below the last rowWindow
    SelectedFontColorFont color of selected rows#FFFFFF
    GridLinesShow horizontal grid lines between the rowson
    VertGridLinesShow vertical grid linesoff
    GridLineStyleStyle of the grid lines: dotted or soliddotted
    HideSelectionHide the selection when the playlist does not have the focusoff
    UseBlendedSelectionDraw the selection semi-transparenton
    DebugShow the outlines of the layout elements, for skin developmentoff

    In addition, the following color keys of the underlying list control are available: BorderColor, DisabledColor, DropMarkColor, DropTargetBorderColor, DropTargetColor, FocusedSelectionBorderColor, FocusedSelectionColor, GridLineColor, HeaderHotColor, HotColor, SelectionRectangleBlendColor, SelectionRectangleBorderColor, TreeLineColor, UnfocusedSelectionBorderColor and UnfocusedSelectionColor. Like the SelectedFontColor setting, these only accept HTML color codes and the names of the predefined colors.

    [PlaylistToolbar], [PlaylistToolbarn]

    Settings for the toolbar above each playlist. [PlaylistToolbar] applies to all playlists; settings for a particular playlist are specified in [PlaylistToolbar0], [PlaylistToolbar1], etc., and take priority.

    The toolbar supports the common toolbar settings. Its default height is 36 pixels, and the default button width is 40 pixels.

    The toolbar contains the following buttons:

    NameButtonDefault widthPosition
    AssistAutoCombined ASSIST/AUTO button100left
    AssistASSIST button (if separate automation buttons are enabled)100left
    AutoAUTO button (if separate automation buttons are enabled)100left
    StopAutomation STOP50left
    PlayAutomation PLAY50left
    NextAutomation NEXT50left
    EventDisplay of the next scheduled event140right
    EndTimeDisplay of the end time/duration of the playlist170right
    AutoFloatAuto float on/off50right
    EditBarShow/hide the edit bar50right
    MoveUpMove the selected items up50right
    MoveDownMove the selected items down50right

    Some buttons have default colors that differ from the [Colors] section: AssistAuto is Green when inactive (ASSIST) and Red when active (AUTO); Auto is Red when active; Assist is Green when active; and Event is Yellow when inactive.

    The buttons of the edit bar (shown with the EditBar button) are configured in the same section. Their appearance is controlled by the button settings with an empty prefix (i.e. Color, ActiveColor, FontName etc. apply to all edit bar buttons), or with the name of the button as prefix:

    NameButton
    EditTimingTiming of the selected item
    EditHourlyFixTimeHourly fixed time on/off
    EditMoveUpMove the selected items up
    EditMoveDownMove the selected items down

    For example, EditTimingActiveColor=#C00000 changes the active color of the timing button in the edit bar.

    [Player], [Playern_m]

    Settings for the players of the playlists.

    [Player] applies to all players. Settings for an individual player can be specified in [Playern_m], where n is the number of the playlist and m the number of the player within that playlist (both starting at 0), e.g. [Player0_1] for the second player of the first playlist. These settings take priority over those in [Player].

    (The section [PlaylistPlayer] is still supported for compatibility with older skins, but there is no reason to use it in new skins.)

    Player States

    Colors and fonts can be set differently for each state of the player, by adding the name of the state as a prefix to the key. The following states are available:

    StateMeaning
    EmptyNo item loaded
    LoadingAn item is being loaded
    LoadedAn item is loaded, but not playing
    NextAn item is loaded, and the player is the next one to be started
    PlayingThe item is playing
    FadingThe item is fading out
    PausedPlayback is paused
    StoppedPlayback has been stopped
    EOFPlayback has reached the end of the item
    ErrorThe item could not be loaded
    PFLThe item is being played in PFL mode
    FlashEOFAlternate color while the end-of-file warning is flashing
    Colors
    KeyDescriptionDefault
    ColorBackground color of the player in all statessee below
    StateColorBackground color of the player in a particular state, e.g. PlayingColorsee below
    BorderColorColor of the border around the playerWindowFrame

    By default, the background color in the states Playing, Fading, EOF and PFL is the color of the player as set in the playlist configuration, and the panel color of the window style in all other states (including FlashEOF, so that the player flashes between its own color and the panel color). Note that Color overrides the defaults for all states, including the playing states; use StateColor in order to change particular states only.

    If the player option Use item color when idle is enabled, the color of the loaded item (if set) is used instead of the Loaded and Paused colors. The FlashEOF color is only used if Flash during EOF warning is enabled.

    Fonts

    The player displays five text elements, each with its own font:

    CategoryText elementDefault font
    NameName of the player (e.g. “A”)Arial, 48
    StateState of the player (e.g. “PLAYING”)Arial Narrow, 20
    TimeElapsed/remaining timeArial, 32
    TitleTitle of the itemArial, 12, bold
    ArtistArtist of the itemArial, 12, bold

    The default font color is black in the states Playing, Fading, EOF and PFL, and the caption text color of the window style otherwise.

    The font keys (FontName, FontSize, FontStyle and FontColor, see Fonts) can be combined with a state and/or a category prefix. They are applied in the following order, so later ones take priority:

    1. FontSize etc.: all text elements in all states
    2. StateFontSize, e.g. PlayingFontColor: all text elements in a particular state
    3. CategoryFontSize, e.g. TimeFontSize: a particular text element in all states
    4. State**CategoryFontSize, e.g. PlayingTimeFontColor: a particular text element in a particular state

    Note that a category setting (3) takes priority over a state setting (2). For example, with PlayingFontColor=#FFFFFF and TitleFontColor=#000000, the title of a playing item will be black; use PlayingTitleFontColor to change it for the playing state.

    Buttons

    The player has the following buttons: Start, Stop, Pause, Close, PFL, Loop, FadeOut and Reset.

    Their appearance is configured with the button settings, using the prefix Button for all buttons, or the name of the button followed by Button for a particular button, e.g.:

    ButtonFontSize=10
    StartButtonActiveColor=#00C000
    PFLButtonActiveColor=Yellow
    

    Which buttons are displayed is set in the player configuration, not in the skin.

    Dimensions
    KeyDescriptionDefault
    ButtonSizeHeight of the button row in pixels38
    ProgressBarHeightHeight of the progress bar in pixels26
    ProgressBarMarginSpace above the progress bar in pixels1
    WaveformHeightHeight of the waveform display in pixels40
    WaveformMarginSpace above the waveform display in pixels1
    StatusHeightAdjustmentAdditional height of the status area (name, state and time) in pixels2
    Other Settings
    KeyDescriptionDefault
    RampPrefixText displayed in front of the ramp countdownR
    XMLLayoutFilename of a custom layout for the player, see below(none)

    The embedded progress bar is configured with the prefix ProgressBar (e.g. ProgressBarRemainColor, see [ProgressBar] for the available keys), and the waveform display with the prefix Waveform, in addition to the global [Waveform] section.

    Custom Layout

    With the XMLLayout setting, you can replace the built-in arrangement of the elements of the player with your own layout, defined in an XML file. A relative filename refers to the config folder of your mAirList installation.

    The XML file contains a root element (with any name), which contains Object and Container elements:

    • <Object Name="..."/> places one of the elements of the player. The available names are Name, State, Time, Title, Artist, Status, ProgressBar, Waveform, Peakmeter, VolumeSlider, and the buttons StartButton, StopButton, PauseButton, CloseButton, PFLButton, LoopButton, FadeOutButton and ResetButton. Elements that are not placed are not displayed.
    • <Container>...</Container> creates an invisible panel, which can contain further Object and Container elements, in order to build more complex layouts.

    Both elements support the following attributes:

    AttributeDescription
    AlignTop, Bottom, Left, Right, or Client (also Fill) to fill the remaining space. Elements with the same alignment are arranged in the order in which they appear in the file.
    Width, HeightSize of the element in pixels
    Left, TopPosition of the element in pixels (for elements without alignment)
    MarginMargin on all four sides in pixels
    MarginLeft, MarginRight, MarginTop, MarginBottomMargin on a particular side, overriding Margin

    For text elements (Name, State, Time, Title, Artist), the size adjusts automatically to the text unless Width or Height is specified.

    Example:

    <Layout>
      <Container Align="Left" Width="60">
        <Object Name="Name" Align="Client"/>
      </Container>
      <Object Name="ProgressBar" Align="Bottom" Height="12"/>
      <Container Align="Bottom" Height="38">
        <Object Name="StartButton" Align="Left" Width="60"/>
        <Object Name="StopButton" Align="Left" Width="60"/>
      </Container>
      <Object Name="Title" Align="Top"/>
      <Object Name="Time" Align="Right"/>
    </Layout>
    

    [ProgressBar]

    Settings for the global progress bar displayed below the playlists, which shows the progress of the item that is currently playing.

    KeyDescriptionDefault
    IdleColorFill of the progress bar when no item is loaded, or the item has no duration (e.g. a stream)ProgressBarIdle
    BorderColorBorder of the progress barProgressBarBorder
    IdleBorderColorBorder of the progress bar when the item has no duration (e.g. a stream), or no item is loaded (except for the global progress bar, which uses BorderColor in this case)ProgressBarIdleBorder
    ElapsedColorElapsed partProgressBarElapsed
    RemainColorRemaining partProgressBarRemain
    OutroColorRemaining part after the Outro markerProgressBarOutro
    Ramp1ColorRemaining part of the ramp up to Ramp 1ProgressBarRamp1
    Ramp2ColorRemaining part of the ramp up to Ramp 2ProgressBarRamp2
    Ramp3ColorRemaining part of the ramp up to Ramp 3ProgressBarRamp3
    ElapsedRampColorElapsed part of the rampProgressBarElapsedRamp

    The defaults refer to the [Colors] section, so changing a color there changes it for all progress bars at once.

    Whether the ramp is displayed, whether the progress bar is split during the ramp, and whether it is hidden when nothing is playing, is set in the configuration, not in the skin.

    The progress bars embedded in other components use the same keys, with the prefix ProgressBar, e.g. ProgressBarRemainColor in the [Player] section. Note that these progress bars do not inherit the settings of the [ProgressBar] section; to change all progress bars at once, use the ProgressBar... colors in the [Colors] section.

    Common Components

    [Peakmeter]

    Settings for all peak meters, i.e. those in the playlists, the Peakmeter and Encoder Status screen objects, etc.

    KeyDescriptionDefault
    DesignModern (continuous bars with peak hold) or Classic (segmented bars, as in earlier mAirList versions)Modern
    HeadroomLevel in dB from which the bars are drawn in the headroom color-6
    OverloadLevel in dB from which the bars are drawn in the overload color0
    ClipTimeoutTime in milliseconds the clip indicator stays lit after an overload1000
    EmptyBackgroundColorBackground when no audio source is assignedPeakmeterEmptyBackground
    BackgroundColorBackground of the peak meterPeakmeterBackground
    InactiveColorUnlit part of the barsPeakmeterInactive
    ActiveColorLit part of the bars below the headroom levelPeakmeterActive
    HeadroomColorLit part of the bars in the headroom rangePeakmeterHeadroom
    OverloadColorLit part of the bars in the overload rangePeakmeterOverload
    ClipColorClip indicator (classic design only)PeakmeterClip
    HorizontalMargin, VerticalMarginMargins around the bars in pixels2
    PaddingSpace between the bars of the individual channels in pixels2
    PeakHoldWidthWidth of the peak hold indicator in pixels (modern design only; 0 to turn it off)2
    TotalWidthWidth of one segment including the gap (classic design only)2
    ActiveWidth, InactiveWidth, HeadroomWidth, OverloadWidthWidth of the lit part of a segment in the respective range (classic design only)1
    ClipWidthWidth of the clip indicator in pixels (classic design only; 0 to turn it off)4
    OverloadPaddingSpace between the bars and the clip indicator (classic design only)2

    The default colors refer to the [Colors] section.

    The same keys can be used with the prefix Peakmeter in the [Playlist] and [EncoderStatus] sections, in order to change the peak meters of these components only.

    The Peakmeter screen object has a Skin ID setting; if set, the peak meter will additionally read its settings from the section with that name (without prefix). This allows you to give individual peak meters a different look:

    [MyBigMeter]
    Design=Classic
    TotalWidth=4
    ActiveWidth=3
    

    [VolumeFader]

    Settings for the volume faders in the players, cart players and VT Recorder.

    KeyDescriptionDefault
    BarActiveColorPart of the bar below the current levelVolumeFaderBarActive
    BarInactiveColorPart of the bar above the current levelVolumeFaderBarInactive
    KnobColorFill of the knobVolumeFaderKnob
    KnobOutlineColorOutline of the knobVolumeFaderKnobOutline
    TickColorScale ticksVolumeFaderTick
    BarWidthWidth of the bar in pixels6
    KnobWidth, KnobHeightSize of the knob in pixels18, 10
    NotchWidthDistance in pixels around 0 dB within which the knob snaps to 0 dB (0 to turn it off)4
    TickWidthThickness of the ticks every 10 dB (0 to turn them off)1
    ZeroTickWidthThickness of the 0 dB tick (0 to turn it off)2
    CurveFader curve, i.e. how the knob position relates to the level: Default, DHD or RodecasterDefault

    The default colors refer to the [Colors] section.

    [Waveform]

    Settings for all waveform displays, e.g. in the players, Cue Editor, cartwall and Mix Editor.

    KeyDescriptionDefault
    InactiveColorFill of the waveform area when no waveform is displayedWaveformInactive
    BackgroundColorBackground behind the waveformWaveformBackground
    NormalColorThe waveform itselfWaveformNormal
    FocusedColorThe waveform while the waveform display has the keyboard focusWaveformFocused
    CueColorThe waveform before Cue In and after Cue OutWaveformCue
    PlayedColorThe part of the waveform that has already been playedWaveformPlayed
    CueDataColorMarkers for additional cue dataWaveformCueData
    PositionColorLine indicating the current playback positionWaveformPosition
    EnvelopeColorFill of the volume envelopeWaveformEnvelope
    EnvelopeLineColorOutline of the volume envelopeWaveformEnvelopeLine
    EnvelopeBoxColorPoints of the volume envelopeWaveformEnvelopeBox
    TimelineColorLines and labels of the timelineWaveformTimeline
    TimelineBackgroundColorBackground of the timelineWaveformTimelineBackground
    TitleBackgroundColorBackground of the item titles (Mix Editor)WaveformTitleBackground
    EmptySpaceColorEmpty area beyond the end of the items (Mix Editor)WaveformEmptySpace
    TimelineDividerColorLine between timeline and waveforms (Mix Editor)WaveformTimelineDivider
    TitleDividerColorLine between item titles and waveforms (Mix Editor)WaveformTitleDivider
    WaveformDividerColorLine between the waveform tracks (Mix Editor)WaveformWaveformDivider
    EnvelopeLineWidthWidth of the volume envelope outline in pixels2
    PositionLineWidthWidth of the playback position line in pixels2
    CueMarkerLineWidthWidth of the cue marker lines in pixels1
    FadeLineWidthWidth of the fade lines in pixels1
    NominalLevelReference level in dB for the amplitude of the waveform, relative to the amplification of the item0

    The default colors refer to the [Colors] section.

    The fonts of the waveform display are specified with the following prefixes, followed by FontName, FontSize, FontStyle or FontColor (see Fonts), e.g. TimelineFontSize or TitleFontColor:

    PrefixText elementDefault
    CuePositionLabels of the cue markers (the color is set automatically)Arial, 8, bold
    TimelineLabels of the timelineArial, 6, #C0C0C0
    TitleItem titles (Mix Editor)Arial, 8, #FFFFFF
    PaddingPadding labels (Mix Editor)Arial, 8, #FFFFFF

    The waveform displays of the players additionally read these settings with the prefix Waveform from their own section, and those of the Mix Editor from the [MixEditor] section.

    Cartwall

    [Cartwall]

    Settings for the cartwall and its cart players.

    Cart player colors. The background color of a cart player depends on its state, and on the mode of the cartwall (ON AIR, OFF AIR, PFL or VT). The keys are formed from an optional mode prefix and the state:

    StateMeaningDefault
    ActivePlayerColorCart player that is playingCartwallPlayerActive (PFL mode: CartwallPlayerPFL)
    InactivePlayerColorCart player that is loaded but not playingCartwallPlayerInactive
    SelectedPlayerColorSelected cart playerCartwallPlayerSelected
    DisabledPlayerColorCart players while the cartwall is OFF AIRCartwallPlayerDisabled
    FlashEOFColorAlternate color while the end-of-file warning is flashingCartwallPlayerInactive
    BackgroundColorBackground of the cartwallCartwallBackground
    GridColorGrid between the cart playersCartwallGrid

    Without a prefix, the color applies to all modes. With one of the prefixes OnAir, OffAir, PFL or VT, it only applies to the respective mode, e.g. PFLActivePlayerColor. In OFF AIR mode, all players use the DisabledPlayerColor by default. If an item has its own color, that color is used for inactive and disabled cart players.

    Other settings:

    KeyDescriptionDefault
    NormalFontColorFont color on a light background#101010
    InverseFontColorFont color on a dark background#FFFFFF
    InverseFontColorThresholdBrightness (0-255) below which a background counts as dark, i.e. InverseFontColor is used128
    IndexFontName, IndexFontSize, IndexFontStyleFont of the player numberTahoma, 12, bold
    TitleFontName, TitleFontSize, TitleFontStyleFont of the titleTahoma, 10, bold
    TimeFontName, TimeFontSize, TimeFontStyleFont of the timeTahoma, 12, bold
    IconMarginMargin around the item icon in pixels4
    ResizeNodeActiveColor, ResizeNodeInactiveColorHandles for resizing cart players in design modeRed, Black
    ToolbarVisibleShow the cartwall toolbaron

    The font colors of the cart players are always determined by NormalFontColor and InverseFontColor, depending on the brightness of the background, so the ...FontColor keys have no effect here.

    The progress bars of the cart players are configured with the prefix ProgressBar (see [ProgressBar] for the available keys), and the waveform display in the toolbar with the prefix Waveform, in addition to the global [Waveform] section.

    Page tabs. The tabs for the cartwall pages are configured with the prefix Tab:

    KeyDescription
    TabHeightFixed height of the tabs in pixels (0 for automatic)
    TabFontName, TabFontSize, TabFontStyle, TabFontColorFont of the tab captions (default: Tahoma, 8)
    TabColorTabActive, TabColorTabHot, TabColorTabInActiveBackground of the active tab, the tab under the mouse, and the other tabs
    TabColorTxtActive, TabColorTxtHot, TabColorTxtInActiveCaption color of these tabs
    TabColorBrdActive, TabColorBrdHot, TabColorBrdInActiveBorder color of these tabs
    TabColorOutActive, TabColorOutHot, TabColorOutInActiveOutline color of these tabs
    TabColorBrdBottomLine below the tabs
    TabColorBackgroundBackground of the tab bar

    [CartwallToolbar]

    Settings for the cartwall toolbar. The toolbar supports the common toolbar settings; the default button width is 40 pixels. It contains the following buttons:

    NameButtonPosition
    MenuCartwall menuleft
    FavoritesFavoritesleft
    NewPageNew pageleft
    OpenPageOpen pageleft
    SavePageSave pageleft
    ClosePageClose pageleft
    DesignModeDesign mode on/offleft
    ColorColorleft
    WaveformWaveform display of the playing cart (fills the remaining space)center
    OnAirON AIR moderight, width 100
    PFLPFL moderight, width 100
    NextNEXTright, width 80

    By default, the OnAir button is Red with white text when active, and the PFL button is Yellow when active.

    Mix Editor

    [MixEditor], [Waveformn]

    The Mix Editor displays the items as waveforms on two levels: level 0 for the items themselves, and level 1 for sub-items, e.g. the contents of a container. The waveform settings (see [Waveform]) are read in the following order, so later settings take priority:

    1. The [Waveform] section
    2. The [Waveform0] or [Waveform1] section, for the respective level
    3. Keys with the prefix Waveform in the [MixEditor] section
    4. Keys with the prefix Waveform0 or Waveform1 in the [MixEditor] section

    By default, the background of level 1 is #404040.

    [MixEditorToolbar]

    Settings for the Mix Editor toolbar. The toolbar supports the common toolbar settings; the default button width is 50 pixels. It contains the following buttons:

    NameButtonPosition
    PausePauseleft
    PlayPlayleft
    ElapsedDisplay of the elapsed timeleft, width 150
    TotalDisplay of the total durationleft, width 150
    JumpPreviousJump to previous mix pointleft
    JumpNextJump to next mix pointleft
    ZoomInZoom inright, width 30
    ZoomOutZoom outright, width 30
    ZoomOutFullZoom out fullright, width 30
    UndoUndoright, width 30
    RedoRedoright, width 30
    OKOKright
    CancelCancelright

    Browser

    [Browser]

    Settings for the browser, which is displayed on the right-hand side of the playout window by default.

    Navigation pane. The browser consists of a stack of panes. Their colors can be set with the following keys. Each color is drawn as a gradient; the key itself sets both ends, and the keys with the suffix From and To set the start and end of the gradient individually (e.g. HeaderColorFrom, HeaderColorTo):

    KeyDescription
    ButtonColorButtons for the individual panes
    ButtonHotColorPane button under the mouse
    ButtonSelectedColorButton of the active pane
    HeaderColorHeader of the active pane
    DividerColorDividers
    SplitterColorSplitter between the pane buttons and the content
    ToolPanelColorTool panels
    ToolPanelHeaderColorHeaders of the tool panels

    In addition, the following keys set a single color: ButtonSeparatorColor, FrameColor, HeaderFontColor, DividerFontColor, NavPanelFontColor and NavPanelHotTrackFontColor.

    Lists. The following keys apply to the list-based panes of the browser (e.g. files, database):

    KeyDescriptionDefault
    BackgroundColorBackground of the listsWindow style default
    FontName, FontSize, FontStyle, FontColorFont of the listsWindow style default
    NodeHeightHeight of the list entries in pixelsFont height + 7
    WindowBackgroundColorBackground of the browser windowWindow style default

    In addition, the color keys of the underlying list control can be used, as described for the [Playlist] section (e.g. FocusedSelectionColor).

    BackgroundColor, WindowBackgroundColor, FontColor and the list control colors only accept HTML color codes and the names of the predefined colors.

    [BrowserToolbar]

    Settings for the toolbar of the browser:

    KeyDescriptionDefault
    VisibleShow the toolbaron
    CaptionsShow captions below the button iconson
    ListShow the captions to the right of the icons, rather than below themoff
    AutoSizeAdjust the width of each button to its captionoff
    ShowAddShow the Add buttonon
    ShowRefreshShow the Refresh buttonon
    ShowCloseShow the Close buttonon
    FontName, FontSize, FontStyle, FontColorFont of the button captionsWindow style default

    All keys except Visible and the font keys can also be specified in the [Browser] section, which takes priority over [BrowserToolbar].

    [CommentViewerBrowser]

    Settings for the Comment Viewer pane of the browser:

    KeyDescription
    BackgroundColorBackground color (HTML color codes and predefined colors only)
    FontName, FontSize, FontStyle, FontColorFont of the comment text

    Screen Objects

    [EncoderStatus]

    Settings for the Encoder Status screen object.

    KeyDescriptionDefault
    BackgroundColorBackground color (HTML color codes and predefined colors only)Window style default
    MicButton...Appearance of the Mic button, see ButtonsActive: Red with white text; inactive: red text
    LineButton...Appearance of the Line button, see ButtonsActive: Red with white text; inactive: red text
    Peakmeter...Settings of the peak meter, see [Peakmeter]

    Database App

    [Database], [DatabaseTree], [DatabaseLibrary], [DatabasePlaylist]

    Settings for the lists in the Database app. [Database] applies to all lists; [DatabaseTree], [DatabaseLibrary] and [DatabasePlaylist] apply to the library tree, the library item list, and the playlist editor, respectively, and take priority.

    KeyDescriptionDefault
    FontName, FontSize, FontStyle, FontColorFont of the listWindow style default
    NodeHeightHeight of the list entries in pixelsFont height + 7

    The playlist editor ([DatabasePlaylist], or [Database]) supports the following additional settings:

    KeyDescription
    ItemColorsBackgroundUse the item colors as background of the rows (on/off)
    ItemColorsFontUse the item colors as font color (on/off)
    ExpandContainersShow the contents of containers (on/off)
    MarkEmptyContainersHighlight containers without content (on/off)
    ShowTotalDurationShow the total duration (on/off)
    ShowDisplayDurationShow the display duration (on/off)
    UnderrunsShow underrun warnings (on/off)
    MainColumnNumber of the column that shows the tree lines
    IconColumnNumber of the column that shows the item icon

    For MainColumn and IconColumn, the columns are numbered as follows: 0 = number, 1 = time, 2 = database ID, 3 = external ID, 4 = title (default), 5 = artist, 6 = duration, 7 = filename.